> ## Documentation Index
> Fetch the complete documentation index at: https://wizardmachine.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Introduction

> A 3D game engine for Windows with forward clustered rendering and a flexible ECS

WizardMachine is a fully 3D game engine for Windows, built around forward clustered rendering and a custom entity component system (ECS). It's for developers who want to build 3D games with rendering, animation, AI, UI, and scripting in one engine.

## What's included

* **Forward clustered rendering** with a full post-processing pipeline
* **Custom ECS architecture** that lets you attach a component of any class to any entity
* **AngelScript scripting** with behaviour classes whose public fields appear in the editor
* **Asset management** for your project's content
* **Skeletal animation** with full support for animated characters
* **Behavior-tree AI** for driving non-player characters
* **Built-in UI system** with text rendering
* **Native Windows support**

## Get started

<CardGroup cols={2}>
  <Card title="Quickstart" icon="rocket" href="/quickstart">
    Install WizardMachine and get your first scene running.
  </Card>

  <Card title="Scripting reference" icon="code" href="/scripting">
    Drive entities at run time with AngelScript behaviour classes.
  </Card>

  <Card title="Download" icon="download" href="https://apps.microsoft.com/detail/9nvdpg63kq7n">
    Get WizardMachine free from the Microsoft Store.
  </Card>
</CardGroup>


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